Guillermo Andrades: The biggest advantage is knowledge, having played the game for a couple of years has led our most dedicated players to know everything about the game, but it isn’t necessarily a huge gap between them and new players. Is getting into the game early going to lead to more advantages or bonuses? Alternatively, will there be anything unobtainable for those who jump into the game later in its lifespan? At the end of the day, we always claim each game, even in the same genre, should get enough space to be its own thing and not be defined by its differences or similarities with another game, so that’s what we preach to our community. The one thing we usually point out is that Temtem is not backed up by 25 years of learning, progressing and developing, and that we’re a much smaller IP who hasn’t branched out beyond game development. Most of us are Pokemon fans and grew up with it, so it’s flattering to even be compared to such a relevant and important game. We understand anything in the same genre will eventually be compared, and we don’t resent those who make the comparison. Lucía Prieto: The comparison is not only unavoidable, it’s healthy to a degree. How do you feel about comparisons that are made between the two? Simply because it’s a creature-collecting type of game, it’s inevitable for some to talk about Temtem in the context of Pokemon. In short, the game has become more social, less difficult, and much more complex internally. Although the Early Access was supposed to be a planning and testing period, at some point we even stopped to create endgame content for the current players, who were asking for more to do. Every island is bigger and more polished than the previous one, Temtem designs became more complex and daring, and the features we planned as tiny became huge. Adding something here and there became broadening the scope in almost every aspect of the game. It’s hard to say no to your community when they come up with brilliant ideas, so over time we started thinking bigger. Lucía Prieto: A lot, actually! We had a much smaller idea originally, and the game was going to be much more difficult. How has it evolved since its initial release? The game has been in early access for a couple of years. Luckily our lead programmer also had a lot of experience creating and managing MMOs, so it wasn’t as crazy as it sounded.
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